

After you have opened all four sections, you're work is complete. Once the second section of boxes have been opened, you'll still click on the override lever and go up the rope, but now another section's gate will open for you. On heroic-mode, this is just over four and a half minutes. You'll have to complete two of the four sections before the timer runs out and the defense systems are activated. After your bar fills up, pull the system override lever, and then go up the nearby rope, running to the other side, that has an open gate. Open the boxes below, and AoE any mobs that come out. After the module is initialized, pick a gate to stand next to, and jump down after it lowers. To start the fight, click on the Secured Stockpile, located in the middle of the corridor, and pick a random code. The only thing to watch out for now, is to stay out of Malkorok's cone shaped attack, which is a 3 1/2 second cast called Arcing Smash. In the past, you would need to pay closer attention to the adds, hit your offensive cooldowns during Nazgrim's Berzerker Stance, and avoiding dps on the boss during his defensive stance. Kite the bosses out of the Ashflare Totems, which is made visible by a ground effect.

Also, avoid contact with the Ashen Wall shown here. Clear the area of the Valley of Strength of any trash you don't want to have to contend with, when the bosses get pulled. Iron Juggs is an easy fight to solo, especially if you're not trying for the achievement. None of her abilities on heroic-mode are especially difficult to solo. When, eventually, Galakras crashes down to the ground, you can defeat her. In the past, this required two people firing at roughly the same time, but now, you can double tap her from the one gun, solo. After defeating the last of the mobs in the tower, fire the cannon at Galakras twice. A demolisher will fire attacks at the tower, which will stun you, but is otherwise not a big deal. If none of the Dragonmaw trash does any damage to the faction NPCs, you will earn the achievement 'Immortal Vanguard.' Once you see that your Tower Progress reaches 100%, run for the South Tower. After the fight begins, you will kill about 4 waves of mobs. Defeating the Sha is a simple matter on heroic-mode difficulty and needs to only be defeated before it puts a prison on you. For this heroic-mode, I'm going to ignore them and just focus on the Amalgam. In the past a purified player would soak these up to prevent raid-wide damage. When a Manifestation of Corruption dies, it drops a Residual Corruption void zone. This is something you don't want to be struck by. Pay close attention when the Amalgam casts Blind Hatred, as well as the direction it moves. During all phase transitions, it might be helpful to kill off the adds. During Sun's intermission, stand underneath her protective bubble. It is best to DPS them down equally, as the trio will need to be defeated at roughly the same time.

When fighting Rook, He and Sun, they will all have an intermission, or desperate measures phase when each of them hit 66% and 33%. When the corruption reaches 0, you've won the fight. The corruption is visible under Immerseus' health bar. The more puddles that are killed or healed, the smaller Immerseus' corruption will be when he reforms. DPS down the Sha Puddles and heal the contaminated ones before they come in contact with Immerseus' pool. There are two types of slimes: Sha Puddles and Contaminated Puddles.

When you burn his health down to 1, he transitions and splits. Immerseus is a straight-forward fight, DPS him down and step out of any pools he summons at your feet, like the one shown here. The entrance to the Siege of Orgrimmar is located in the Vale of Eternal Blossom near coordinates 72, 44. Hey youtubers, Aurleis here, and I'm bringing you this guide on soloing all of the bosses of Orgrimmar heroic, even Galakras.
